Mid: Pudge
Long Lane: Riki , Crystal Maiden
Long Lane Combos: Maiden just nukes the team then freezes 1 letting riki get an easy kill.
Safe Lane: Life Stealer , Invoker
Safe Lane Combos: Life stealer Open wounds invoker can sunstrike or after open wounds cold snap then easy kill.
How the team works: Pudge can just play mid and if needs help, invoker can go and cold snap for him/ tornado for the hook. Riki can give vision for pudge to hook then if target somehow gets away, Riki can finish him/her off.
HEAAAAAPS of combos available.
Note: If jungle or trilane then just add in that slot :P
If you seriously do these lanes, you must be beyond terrible at this game.
The best pub team is Ursa-wisp aggressive dual lane, start with level advantage by lvl 1 rosh.
Tree pulling safelane, living armor spam ursa-wisp as needed.
++any mid hero mid, any other hero farming safelane
That is the best pub team. Actually doing it requires an excellent wisp player.
Mid : Void
Safe lane : Gyro -Anti mage
Hard lane : Phantom lancer - Phantom assassin
Mid: Maiden, infinitely mana, infinitely harassment
Offlane: trilane sniper + tinker + sf, ultra high burst damage, instant kill enemy carries
Safe lane: solo ezlor, stay under tower, push the creeps, no one can kill an ezlor
Late game with cm stun and ultimate, sniper and sf double ranged dps, tinker infinitely pushing lanes, ezlor with the ultimate aoe and defense power. No one can beat such a awesome team.
I do the same thing that @Relentless has said. I just armor the wisp and they kill everyone = gg in any skill bracket
B2=strategic genius
mid - sf
offlane - beastmaster
safe - vs, luna, cm
SUPER AURA TEAM
also has anyone seen the 5 necro strat in dota 2? i find necro book 1 of the most underused items in dota 2
Did NiueanBeast actually just list out a team of THOSE heroes?!
I can not believe it....
This lineup that you gave has absolutely no synergy.
How is wifestealer going to do fine in a lane with invoker as the support player?
Invoker is a hero that needs massive exp to work well.
Mid - Slark + Wisp
Just feel it's more stable in pubs than Ursa + wisp for most people who actually plan to play without exploiting abandon system. E.g. if you tab out immediately if your team spawns on radiant side, and if you are the dire side still have a 5th player not pick until lvl1 rosh is over.
Some can make it work without being a time wasting exploiter but harder than wisp slark in my opinion.
Safe lane - Warlock + Bara
Solo offlane (or can abandon if it's really not working out) - Tree.
Should be pretty obvious how this team works.
agree to NiueanBeast, and there is no best team to play... it only require best player (in attitude, not skill)
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