Wait so if u played so good on the 10 games u can be div 5 if youre previous medal is like in divine tier?
From Jeff valve guy
"I've done work on the re-calibration code for this season; I can answer that. For the seasonal re-calibration games, it only uses wins or losses, the relative team rank balance (match fairness) and the estimated uncertainty on your rank.You will not get additional calibration credit for your performance in the game beyond simply winning the game. For example; hero damage, kills, assists, wards placed, creep score, gpm, hero choice - those kinds of things do not inform the re-calibration system today."
Time to lose all my calibration games and become herald.
I interpreted that as meaning it's harder to swing your mmr now since it's just based on win loss.
What else is the point of recalibrating? You just win 10 in a row or max lose 10 in a row and gain/lose maximum 500 mmr for example.
Where in the past you could make yourself look really bad by feeding and lose 1000 mmr or more during calibration.
Why is everyone surprised. Calibration has always been +-50 (or was it 25) per game anyways regardless of KDA ratio, or am I wrong
TBH I am not that interested in the re-calibration all I want is meepo getting buffed if they plan to release a patch with it.
Finally they have demystify calibration, i got sick of people here hoping they will jump 2 tiers, mow they can go back to blaming teammates. :')
@lone dov, you cant lose nor gain more than +-500 mmr in calibration, otherwise evryone would just borrow their accounts to a random divine friend and stack them LUL
Yeah i got 800 gpm xpm avg on recalibration and only lose 2 game i got exactly 150 mmr(+-25/game). So all we need to do is win
Honestly guys, Valve is a stingy company that has been cutting corners everywhere, they cant/wont address any problem ingame unless there is huge shitstorm on reddit so eventually they succumb and start working on it.
Did anyone really expected some complex recalibration algorithm that counts various stats from multiple players on each match? You guys are funny.
Except that is exactly how calibration works - Valve compares your stats to the average performance of players on your hero and then increases/decreases your mmr by a larger or smaller amount accordingly.
The reason no-one moves during calibration is because everyone is already at their correct mmr +/-500.
I guarantee that if I played the calibration matches for a Divine account, they would qualify Legend at best...
If thats the case my boy this smurf would be banned 3 years ago or they would put me in 5k mmr where my main is, ive stomped unranked in VHS started feeding to normal skill calibrated low abd started stomping again, as you can see, nobody cares!
"I've done work on the re-calibration code for this season; I can answer that. For the seasonal re-calibration games, it only uses wins or losses, the relative team rank balance (match fairness) and the estimated uncertainty on your rank.
You will not get additional calibration credit for your performance in the game beyond simply winning the game. For example; hero damage, kills, assists, wards placed, creep score, gpm, hero choice - those kinds of things do not inform the re-calibration system today."
From JeffHill (Valve's employee)
Am I the only one bothered by how they're naming medals? Why would immortal be above divine? Wouldn't you already be immortal if you're divine?
not all gods are immortal potato. plenty of the old gods die in mythology.
rocket is onto something here, divine creatures in the old tales were not always immortals per se
I am starting to like this forum tbh
also, I agree with lone dog
incoming 10 straight losses
the hardest thing will be to not get a report in every game I would say, also there are some games you simply can't lose
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We've made some changes to the Ranked Medal system itself. You'll now be able to see the progress on your profile medal, visible only to you, to track your advancement towards the next star or rank. Additionally, the steps between ranks go from 1 star to 5 stars, instead of 0 to 5. There is also a new tier of Ranked Medal exclusively for players positioned on the Leaderboards — designated as Immortal — to help more clearly distinguish the top players in the world. The Immortal rank does not have stars, just the explicit leaderboard ranking.
As always, Rank Medals represent your highest performance level for the current season, and a medal will never decrease in rank once you've earned it. Once you've calibrated your new ranking, there's nowhere to go but up.