tl;dr
1-1-3 is the ultimate SB roaming skillbuild, the 2-0-3 build is inferior to it.
Though I think some more testing is needed I think you did a good job and now I'm gonna play sb with 1-1-3
Thanks.
^
Not only due to damage, but also because w/W active it gives you like 359 MS after bash, which is more than if you had Boots of Speed+Wind Lace: no chance to run away from you w/OOV @ early lvls
Isn't that (+26 MS, +MS aura) better than 0.2 stun duration? I mean. It's an insane chasing tool for a hero without boots, not to mention that you probably will have OOV and then barely any hero can run away from your gank.
Also, MS gained amplifies the bash damage, of course, not as much, as it would've been, were you to 2-0-3, but still significantly.
I may be stupid, but such an amazing aura in ganks (you can chase down anyone) combined with damage >>> +0.2 duration.
Like, I may be sincerely missing something, but I just don't see how that poit in Greater Bash is better.
WTF who cares about the minimal damage when you're a pos 4 who probably won't get to hit much, let the cores or nukes do the damage thing, our job is just bash, stun and maybe chase. I think cow's base damage can cover those already.
We max Q charge for the faster charge speed so you don't get toyed around by the target, less chance of them turning around to disable you and travel across the map faster.
3-1-1 is likely safer while 3-0-2 because of 17% OSfrog thing, you might get two bashes off.
Sb is a hero all of whose skills are necessary. It's not venom whose wards you can completely ignore until 11 lvl
^^
1. You can just buy smoke to get to the target faster.
2. The speed difference between 2-0-3 and 1-1-3 isn't that much, considering you use W.
3. Early on most cores lack damage and it's up to you to deal it.
Like, this is what comes to my mind instantly. Tested points 1 and 2.
With 3-1-1 you have no damage, nor can you reliably bash someone for a good duration.
The extra stun duration allows an extra hit from teammates, which more than covers for the lower damage dealt without W.
i prefere 2-0-3. also 2-1-2 is situational. 30-40 damage more or less dosn't matter that much to be an efective roamer. even 3-0-2 is sometimes better.
actually on second thought 1-1-3 does look intriguing. i'll try it next time. w doesn't have any mana cost and has a lot more to offer than an extra point in q.
Spirit Breaker is moved via Forced Movement. His movement speed is completely unrelated, so slows have no effect.
-Dota 2 Wiki
Smoke doesn't change your charge speed, same goes for any boots or ms buffs. And the best part of SB is that you don't need a smoke to do a gank, you just charge into them hoping they won't realise, thus the charge speed comes to work.
The speed difference of level 3 charge and level 1 charge is a lot, it's a constant 100 ms difference, using it across half of the map. Then you get 0.8s more stun, a reliable one.
OOV slow is a lot so W isn't always compulsory. You might finish the target off in less than 6 seconds especially squishy heroes.
1-1-3 sounds like madness unless you're carry SB and you have attack speed so charge isn't always used for initiation.
And the best part of SB is that you don't need a smoke to do a gank, you just charge into them hoping they won't realise, thus the charge speed comes to work.
lmao
Hey bro i like your post,im wisp player and my favourite hero in team is SB there is plenty of fun,you can charge with SB and tether for more than 5000 distance,also as im sure you know tether give MS tethered hero i know he bash harder with me but im wondering how much on lvl 1 tether (you not max tether anyway)
This combo is super fun and also strong as my stats WISP & SB say
https://www.dotabuff.com/players/376500715/matches?hero=io&teammate_hero=spirit-breaker
You always need smoke regardless. Enemy mid is usually warded and no one will let you charge them freely.
I exhaust 2 smokes pretty fast.
Smoke ensures a better gank of course, every pos 4 hero can use smoke just as good or even better
For SB, without smoke u just create this map presence, charging everywhere u can, not every gank has to be nicely done and he still does a great impact
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Idk, why I am posting this, but someone may find this helpful.
Been testing out all the possible Spirit Breaker skillbuilds @ lvl 5: charged at a target and one autoattack (no bash), recorded the results for each skillbuild 5 times and then approximated the findings.
Results (W active used in all cases, where at least one skill point in W is present):
1-1-3 ~167.8 DMG
1-3-1 ~137.8 DMG
3-1-1 ~131.0 DMG
2-1-2 ~143.2 DMG
2-2-1 ~135.0 DMG
1-2-2 ~151.0 DMG
2-0-3 ~156.2 DMG
3-0-2 ~138.2 DMG
Overall, 1-1-3 turned to be the best skillbuild, surpassing the popular 2-0-3. Not only due to damage, but also because w/W active it gives you like 359 MS after bash, which is more than if you had Boots of Speed+Wind Lace: no chance to run away from you w/OOV @ early lvls, while 2-0-3 gives only 333 MS after bash, which is still great, but not nearly as great early. Not to mention the MS aura for chasing teammates.
3-0-2 turned out to be the most overrated one.