Chaos Knight: with Aghs, extra illusion chance increases from 50% to 100% and Illusions damage taken reduce from 200% to 100%.
Troll Warlord: Reduce all incoming damage by 80% on yourself (just like Ursa) when using Battle Trance.
Lycanthrope: Decrease Shapeshift cooldown to 30sec.
saw this before and probably the best aghs upgrade ever https://www.reddit.com/r/DotA2/comments/3lxtpn/aghanims_scepter_riki/?st=isops4l2&sh=b6a6d2f3
Dragon Knight aghs - Adds a 20% chance to use Dragon Breathe for 50% of its damage with every attack while on Dragon Form.
Bounty Hunter aghs - Infinite bounces but reduces damage by 15% every 5 bounces.
Some ideas
BH : reduce tracked hero's vision & increase shuriken damage on tracked heroes.
Slark : give true sight & unobstructed vision while using ulti.
Io : give 3 charges on tether with usual cooldown & enable Io to tether 2 heroes.
DK : new type of dragon ? with additional attack modifier like lifesteal/manaburn.
DP : additional passive skill >> Witchcraft (old DP skill that improves other skill).
Lycan : ulti purges debuffs and disables.
AM: mana break increases by 16 after each hit
BH: Track has 0 sec cd and movement speed stacks
Slark: using ult gives attack speed
IO: Delay down to 0 seconds and 30 sec cd.
DK: Gives DK 40% increased damage, 60 attack speed and 5% ms buff in dragon form
DP: removes cast animation from her spells and exorcism ghost have a 20% to mini bash for 0.35 secs and 35 extra magical damage.
Lycan: all units he controls get permanent phase. Killing a hero reduces ult's cd by 5 seconds and tranfromation time by 0.15 seconds.
AM: Mana void Stuns - 2sec
BH: Old track vision reverted (can see what enemy see's)
IO: more tethers
Sniper: Shrapnel AOE increase (calldown size)
DK: Blue eyes white dragon - (enough said)
Medusa: Players tick damage while looking at her
Ember: hasted remnants, no manacost, more charges
PL: Illusion duration increased (TI3 meta)
Spectre: A new abilty 'haunt' where she can stalk enemy heros (invisibly without damage) as a scouting tool
Slark: Immune while shadowdanced
Troll: Grants Fervor for team mates during battle trance.
Lycan: Wolves get 3 charges, you can potentially summon 6 wolves.
Slardar: players are slowed while amp damaged.
DP: Witchcraft passive
CK: Always 4 second stun with max damage roll, increased critical chance, increased Ulti illusion chance.
CK: Illusion spawned on chaos strike crit
Clinkz: Eat ancient creeps (most op shit)
Brood: 16 webs
TA: Psionic traps ministun
Terrorblade: Allied Sunders no longer swap hp, but heal the % of the higher health hero.
Riki: Tricks of the trade deals DOT damage.
Srsly guys can you suggest upgrades that are not OP and tailored to your personal tastes?
Doom: no longer interacts with doom ability
Allows doom use devour to consume ancient creeps, granting new abilities.
Ancient Black Dragon: Doom consumes the heart of the dragon gaining Dragonheart Aura and Splash Attack
Dragonheart Aura (600 range): Reduces armor by 3 and dealing 30 damage every second to enemies affected by Dragonheart Aura.
Splash attack: Doom's auto attacks deal 25% damage to enemies in a 200 yard radius around the target.
Ancient Granite Golem: Doom consumes the Heart of Granite granting the Golem Form aura and abilities.
Heart of Granite (aura affects allies in a 900 range): Grants allies a 5 armor and 10% health bonus.
Golem Form (active, 100 mana 60 sec cool down, 12 second duration): Doom is silenced, becoming immune to most spells and his auto attacks have a 25% chance to stun the enemy dealing 50 bonus damage and stunning for 1.0 seconds.
Ancient Thunderhide: Doom consumes the Heart of Thunder gaining the War Leader Aura and Rolling Thunder abilities.
War Leader Aura (affects allies in a 900 range) allies affected by War Leader Aura gain 15% bonus damage, 10 attack speed and 10% increased movement speed.
Rolling Thunder (130 mana, 18 second cool down, 600 range) Doom releases a deafening blast wave in all directions dealing 100 damage, knocking them back, silencing all enemies, and slowing them by 25% for 3 seconds.
anti mage's ulty deals pure dmg
bounty hunter hitting an enemie after shadow walk applies break to the enemie + remove cd on track
broodmother ultimate becomes a target spell that allows BM to jump/blink to another hero and stun him for 2 secs, the jumps have charges that refresh every 30 secs and a max of 3 charges
chaos knight ulty removes all debuffs and refreshes all skills and items of chaos knight
clinkz strafe becomes a toggle ablity that additionally lowers the incoming dmg by 20%
death prophet crypt swarm has a passive effect that activates every time a enemie comes into the radius and has a 8 sec cd, it sends a crypt swarm in every direction from dp
dragon knights dragon form becomes a toggle ability that drains 1% mana from him every second
ember spirit searing chains affect every enemie unit around es
lycan's 3rd can be activated to affect all allied units in a radius, cd is 150/120/90/60
for the rest i have no idea now
If you make an Aghs upgrade for a carry it has to be the most useless thing in the world which will actually decrease their carrying potential compared to other necessary items which then means that you have to run it as a retarded useless support. Otherwise it isn't an authentic Icefrog style buff.
Only difference is if you are making it for Mirana in which case it's so good that it's not only core for supports but core for mids with the only difference being the timing that you get it.
sandking;
either it applies for 1/4th of hte damage to creeps
or
the caustic instantly explodes after burrowstrike, instead of waiting 6 seconds
Aghanim's Ember
Fire Remnant cast range increased to 2000.
Fire Remnant travels to it's position at a constant 600/700/800 movespeed
Aghanim's Riki
Tricks of the Trade dispels all debuffs on Riki
Tricks of the Trade cooldown decreased to 20
Aghanim's Arc Warden
When Tempest Double clone is brought down below 20% hp, it becomes invunerable for 2/3/4 seconds and all debuffs on it are removed
Abaddon: perma ult
Silencer: perma silence
Sniper: no more cast time, now has 10 charges of ult like AWP
Tusk: no cd ult
Ursa: perma ult
Before you ask: yes I'm drunk.
Alchemist. Spend 3k reliable gold to gamble. 33% to win the gamble. If you win the gamble – you win the game, you lose the other way.
Spectre.
Haunt illusions immediately cast current level of Spectral Dagger to their designated victims.
Seems OK to me, considering Spec would never buy an Aghs in the first place.
DP : Swarm Heals death prophet proportionate to the damage dealt to enemies.
Slark : Grants magic immunity and reduce his BAT to 1.0 on shadowdance form.
Lycan : No Shapeshift cast animation and gains cripple, invisibility and regeneration (like his wolves)
I dont think aghs upgrades should simply be idealized versions of a hero. BAT upgrades and magic immunity just feels like another gameplay patch buff.
Buying an aghs should either be for all in fun or alternate, unorthodox playstyles.
Good examples include Luna (aghs for caster instead of traditional right clicker) and Naga (support instead of carry)'s aghs upgrades.
Here's one (not very original though ):
Lesbian Commander (hell I like this nickname) duel is prolonged(maybe till one duelist dies) and all enemies and allies and neutrals in 900 aoe are stopped and forced to turn towards the duelists until the end of the duel. I don't know if it should affect the magic immune heroes, but those behind trees and/or those who can't see the duel shouldn't be affected.
Sniper Plus 350 attack range and plus 350 daylight and night vision .
sniper should have a passive where he is invisble when he's stationary but that's another thread.
Snipers w/ Aghanim
Upgrades: Assasinate
Turning Sniper's projectile into explosive bullet. Changing damage type into pure and added splash magical damage. Also increasing damage and lower the cooldown
Damage Type: Pure
Splash Damage Type: Magical
Damage: 400/500/700
Cooldown: 7.5
"2ez4Kelly: Aghs on DK
Perma dragon form(I know its op)"
Gives Elder Dragon Form 3 charges with 50 seconds replenish time :D
Sniper - Reduces shrapnel recharge time to 30 seconds and sharpnel does half damage vs buildings.
OR
Sniper - Makes assassinate instant cast and stuns target for 2.5 seconds. Stun pierces magic immunity, dmg does not.
Phantom Assassin - Makes dagger an aoe ability that hits every enemy within 700 range including creeps. You would never see a battlefury pa again.
Phantom Lancer - Doubles the duration of all illusions and allows juxtapose to work on buildings.
Troll Warlord - Fervor becomes an aura with 900 range and affects allies for 50% for 4 stacks for max value of 52.5/70/87.5/105.
Slardar - Amplify damage becomes a passive aura that reduces armor by 10/15/20 in a 900 radius and provides truesight of heroes and units in a 900 radius (won't reveal wards). Affects everything except buildings. The active use of amplify damage can still be used to track enemies beyond 900 radius.
If storm, ember, and earth spirit all get ags they should be able to transform into a giant alcoholic panda
lol dire wolf
imagine ur pa aghs with bfury as well
also the slardar aghs is op, he is currently countered by manta lotus diffusal and bkb because they purge it off. with this it is uncounterable
All of them are op but that's the fun isn't it? You make something kinda of realistic but secretly op so everyone's like oh cool but it'd never really happen. Can you imagine your entire team getting 45 attack speed after just three troll attacks? That's equal to beastmater aura and that's only 3 hits. It would be ridiculously op to go like drow, luna, troll.
Or sniper doing half dmg to buildings with shrapnel on a 30s cd. He could kill an entire t3 in 2 minutes without ever breaking high ground.
I think a realistic slardar one would be amp dmg also reduces magic resistance by 10/20/30%.
Terrorblade - Removes minimum hp cap on sunder and sunder can be cast while disabled (silenced, stunned, hex'd, chrono'd whatever).
Lycan - doubles wolve's hp and gives them a new ability vicious strikes.
Vicious strikes - wolves tear into opponents on every attack reducing armor by 1 every attack up to 10 stacks with a duration of 5 seconds. Fully stacks. Identical to invoker's forged spirits melt armor ability.
I have to agree with an earlier person and say that the idea here was legit:
https://www.reddit.com/r/DotA2/comments/3lxtpn/aghanims_scepter_riki/?st=isops4l2&sh=b6a6d2f3
Riki Aghs upgrade: Riki's small stature makes him highly compact and flexible. Allows Riki to enter an allied players inventory, if there is space for the new item. Once in an ally's inventory, Riki functions as a normal item, with no control over his self.
If Riki is in an ally's inventory, the ally receives the current levels of invisibility and backstab, with backstab's agility multiplier transfering into a multiplier of the hero's main attribute.
Riki can be sold for his death value gold (amount of gold given to a single hero if they kill Riki. Riki can be consumed, transfering his total hit points and mana to the hero. Upon consumation or selling, Riki is killed. Upon respawn, Riki is fully controllable again, and all transfered passive buffs are returned to Riki. If the target hero dies while Riki is in their inventory, Riki is transferred to the closest flying animal courier. If no animal courier is available, Riki will lose an extra 120 gold and an animal courier will spawn at the base, with Riki in its inventory.
If the animal courier holds Riki in its inventory, it will gain Riki's passives, however will not gain an auto-attack.
The only way for Riki to emerge from item form is the death of the host hero, consumation or selling.
That is the most unique idea I've seen, and I think it would change Riki forever. Riki with 4 hearts? Aight.
Veuillez vous connecter pour publier un commentaire.
I want to hear from you guys the ideas of some heroes getting Agahnims Scepter.