This patch isnt a jungle patch but more a roaming patch... The last patches made the game tend to fight more and more earlier and less about farming. So good luck with your idea. Every Player over 4k would know when 2 ennemy Players are in the jungle anyways.
But if you really want to try that... You will need strong laners as OD, Viper, LD and also active junglers as enigma or ench. Forget about a greedy line up then... Legion, ls would just be easy Targets in jungle.
Well obviously your team are GODS and if they don't pick carry team will 100% LOSE so they pick carry because they are GODS, they will try to farm all game because they will obviously solo win the game provided gold and if they get ganked in the jungle at minute 10 and after it is not because they aren't buying wards or because every lane has only 1 dude and they are suspicious as fuck, it's obviously because team is only writing ss in chat and isn't screaming missing on mic every time mid goes for rune like real men. They will end up with 3k player damage each game but it is because on this team they didn't stand a chance!
I feel you man, now even if i wanna play a viable jungle like LC in a scenario when my team needs one so they can get solo Druid or some shit i don't want to pick it because team will think im one of those junglers. But heroes like pudge and QW invoker can deal with those scenarios pretty well since they are not reliant on jungle and profit greatly from solo xp, besides those heroes have a PhD each at enemy solo pickoffs.
who will be the supports then that won't feed the lane if u have 2 carries in jungle and 3 cores/semi carries on the lanes?
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Iv'e been thinking about trying 1-1-2-1 in a normal match , it does make a bit of sense regarding maximizing exp intake and decreasing the chances of major early game throws , just wondering what line up can go solo off solo mid solo safe with jungle distributed equally among the other 2, and ofc if you would ever consider doing it.