General Discussion

General DiscussionWould it be too complicated to have a "Damaged stopped" stat on dotabuff

Would it be too complicated to have a "Damaged stopped" stat on dotabuff in General Discussion
Crudude

    That and tower healing are the too things that really don't show on a games stat page and which can be really important.

    Basically it would help treeants stats a lot!
    But there are other heroes who give armor and also items (mek/ac etc) and would be nice to know how much of an impact a hero has to that regard.

    Also one other thing is "extra damage." For instance undying's ult gives 40 % extra damage, but all the damage gets credited to the hero doing it. Same goes for Vengeful spirit's passive.

    I know these stats would get super complicated to do but I think dotabuff stats don't show a heroes true game impact without stats like these. What do you think?

    TripleSteal-

      i think these stats are pretty much useless.

      Das Claw

        1.) Get an aura item you were going to get anyhow
        2.) Top the boosted/mitigated damage charts

        Why not have something like "Number of attacks against enemy heroes" instead?