General Discussion

General DiscussionGames at 3K mmr

Games at 3K mmr in General Discussion
Felic

    I rarely soloqueue, and my team mmr is around 4500. My solorating however is at 3600, and it's just too low for me to try and really do anything about it, so I often just play a game or two with a hero I would never play in tmm.

    So I though to myself, I'd try to let the other players do mid, jungle and carry, surely short of 1000 rating from my team mmr, it couldn't be that bad could it? I went Techies and here are the 4 games:

    http://www.dotabuff.com/matches/1402564383
    http://www.dotabuff.com/matches/1403177573
    http://www.dotabuff.com/matches/1403206397
    http://www.dotabuff.com/matches/1403231466

    I completly smashed my offlane as Techies, sometimes against a trilane. My GPM was quite high and I managed to keep a lot of ganks going (last 2 games I believe I went 9-0 and 5-0 in lane vs. a troll/omni combo in both games), but it just seems like people can't close the deal at this rating. Eventually their safelane (who got stomped the first 15 minutes) would pick up farm, and we would generally lose the game. Basically I've realised that offlane doesnt matter jack shit in these kind of games. It all comes down to 1 guy in these 3k games, and thats the carry; not the mid. It seems like its a fight between who's the worst carry, who can miss most lasthits and who can build the most retarded items when ure ahead.

    Offlane, jungle and mid, none of it matters (obv except if ure an exceptional mid or player at this rating, it will, but they just arent), it all comes down to your carry. Is he worse than the guy you killed 8 times? Yes, then it doesnt matter how many times u kill him, you'll still lose because your guy can't do the job regardless.

    Besides the rant here, and my observations (that 3k is really a hugely different skillbracket than 4k), what do players at 3k-4k mmr do when they soloqueue? If they play Support, mid or offlane, do they also just plain lose? After playing on my own here I got quite the understand that some people are actually quite decent supporters, but they are simply just stuck because they can't get a decent carry player to ever play their role properly.

    Also I will happily piggyback a decent supporter after seeing this shit for what it is who feels he is stuck at 3k'ish rating, just add me: steamcommunity.com/id/feliclandelo

    casual gamer

      If both teams each have on average 5 players of n skill level and your skill level is >n you will raise in mmr no matter the role

      common sense

      King of Low Prio

        http://www.dotabuff.com/matches/1391895499

        this is what having teckies does to the game. Annoys the fuck out of everyone and loses your team easy matches

        Dipshit

          If the carry is the key...then the offlane is key...er. You have direct influence over the enemy carry.

          Your problem is that you picked techies. You might make the carry's life hell in the early game, but you do nothing against him in the mid which is where he's going to find all the farm anyways.

          Suggestion: Pick an offlaner with more midgame influence.

          Felic

            @JDF8: common sense? Besides stating that 1=1, what you're saying has no real implication. If you're a support player you can't lead your game to victory if you're 200 rating above on let's say another account where you play a safelane hero. I'm not bitching about rating gain, I could easily raise in solo if I wanted to, my point is even in games where I ensure a complete lockdown of the enemy safelane, people just can't close the game if your carry is not a good player, regardless of how the mid or jungler is doing. You're stating something which you clearly have no practical idea of. If you're the better player you also have to pick a more central role on your team. This goes for any game, and this is also how you grind rating. You do not leave the important roles to people who are capped at their current rating, you let them support. There are plenty of good supports in the 4-5k bracket that I have played with who has simply been kept down because they can not play a carry on their own, but can support really well. Out of curiosity, what is your current rating (solo or team)

            @Sampson: It seems like the Techies in that game did pretty fine, he isn't a lategame hero and his role is to delay the farm of the enemy team and make sure they can't be too aggressive and secure map control. The Dire took a heavy carry lineup, and the Radiant failed to capitalize on their early advantage (you can't let a Spectre/Sniper/Storm farm up). The Radiant just threw, plain and simple. The games I linked we were behind all the 3 games we lost, despite me winning my lane for a good 10-15 minutes untill I started roaming around. Keeper clearly also didn't work in that lineup as you needed a second stun. I can tell that Techies most likely killed you a few times, which is great, and what a support/offlane can bring to the early game. Pathetic example of why you won (they threw at the 40 mark). My winratio as Techies in the team games at 4500 mmr was fairly high before I lowered it by going solo. There is absolutely room for him (even in competitive). He can especially stomp low rated games and almost always win his lane 1v2 (only other hero I can think of is Undying).

            Felic

              @Dipshit: You're right, that is my point. But it feels like players at 3k just aren't good with the space you create. It doesn't matter if you can keep him down and gank middle, it seems to all boil down to your carry if he is better than the rating he is currently playing at. They have very poor map awareness and in general seem to take really dumb fights, often trading 1 for 1 with a support. Also I don't believe I let him roam around freely in early, as you can see by the hero damage I was by far the most influencial in the early/midgame preventing him from jungling and doing roshan. If I wanted to gain rating solo I would go a safelane carry, but I prefer to just enjoy the game (such as Techies) and play odd combinations. But I have to question you, what if I played Undying (which I am very successful with in my team ranked games)? He completly falls off midgame as well vs. most Sniper/Troll/Juggernaut. If you pick something like a soft carry, such as Weaver, it really only works because you can outplay people. At higher ratings you want someone who can create space and get map control, initiate and stun, not someone that can carry or kill the enemy carry lategame (look at heroes like Phoenix, Puck, Pudge, Undying, QoP etc.). I do believe Techies can do the exact same midgame all though way less pressence in teamfights if you don't initiate properly. Anyway at least in those game, I did a beyond amazing performance simply because they let me (and definetly controlled early-midgame in 2 lanes) it won't work in higher games which is where I never play him as offlane, you just trade your jungler for it there instead. Still you get raxed in 12 minutes on your safelane shows how important it is to have that guy being the better player.

              I am muted

                Idk about 3.6k but in my SOLO rank games by spamming storm mid consistently, I've been able to climb almost 300 mmr in 2 days. (all thanks to blitz haha) You said only the carries play the role in ending the game but I feel like my snowball contributed to the closing deal of my ranked games. Sometimes I get retarded teammates even, but if you concentrate on your own game, getting all those mini objectives you have then you can definitely create a good impact for your team.

                King of Low Prio

                  just so we are clear party MM is a useless stat

                  Felic

                    @im'so'funny: I agree, I do believe I mentioned if you are an exceptional player (compared to your rating), you can obviously pull home the win (such as storm, QoP, SF, Medusa etc.). But that goes to show that you really want to be playing a central role of your team if you wan to grind rating. Playing an exceptional offlane or support simply doesnt matter shit in these kind of games.

                    @Sampson: Seems like something you would say because you're having trouble yourself. Queue as 3 and you generally meet 3. Queue as 5 and you meet 5. I have respect for both brackets, but whichever is higher is what I believe a player can play at. You can also meet 2stacks in a sologame, so what is the difference.

                    B56

                      I would like to disagree, i know people who climbed to 6k playing support/ offlane ,i climbed to 5.8k playing all the roles , mostly mid but played all the roles , a good support can secure the early game , a good offlaner can secure the early mid/ mid game , and at late game he will still do alot .

                      King of Low Prio

                        My party MMR is much higher than my solo MMR so I dont get your point. They dont have a party MMR leaderboard for a reason (because it is a joke