One of the biggest complaints in the last patch was the low carry diversity. The meta was dominated by Luna, Medusa and Dragon Knight — the flash-farming, scaling trio. Despite only getting a smaller letter patch, we are ecstatic to highlight that the position one meta is currently in a much healthier place, with several notable carries making it back into the meta.
Ever since the changes to Blade Fury, which now scales with attack speed, a lot of players started experimenting with a Mjollnir Juggernaut, with relative success. That made sense — Juggernaut theoretically could be a threat with both his right-clicks and his first ability, making him a versatile all-purpose damage-dealer.
This doesn’t work anymore, or rather it doesn’t work as well as the good old Battle Fury build with the Bladeform facet. Having the ability to farm faster and having more sustain seems strictly superior in the current, slower meta. So while you do maximize your damage output with a Mjollnir and Power Treads, the utility, MS and Armor you get from the Phase Boots into Battlefury is stronger.
Getting trinkets and magic wand are a given, still, though most high level players no longer go for double Wraith Band, instead trying to get Battlefury as soon as possible and then transitioning into Yasha and its derivative. One of the most common continuation of this build is an Aghanim's Scepter for the added gap-closer, but we also frequently see tempo plays with a Butterfly or some techy items like Eye of Skadi or Monkey King Bar.
Make sure that come late game, you have your Blink Dagger and possibly Nullifier at the ready. The hero is still heavily countered by many various defensive options, so Nullifier is almost mandatory in every single game. Between Ogre Magi and Lich dominating the support meta it is never a bad option.
Another “built-in debuff immunity” hero who is making a comeback. While we are partial to the Unfettered facet, the good old Rage is still a better idea in most games, outside of maybe Bane or Beastmaster matchups.
Currently Lifestealer is very much a Radiance-rush hero. Get a Bracer, maybe an Orb of Corrosion, if it can guarantee you a kill or two, finish your Phase Boots and just rush a pre-minute 15 Radiance for the extra farming speed and some teamfight survivability.
While Armlet of Mordiggian is a very high value pick-up on the hero, it feels a bit too aggressive in the current meta and is best reserved for games where you are feeling pressured across the map and you might need to join fights earlier than the 15-minute mark. Instead, going for Sange and Yasha and finishing with an Aghanim's Scepter should be considered a default.
The Disarm on the Aghanim’s can be extremely powerful in almost every single game: “turning off” an enemy carry for five seconds and wasting their BKB duration is incredibly demoralising to the enemy team, and it also has the added benefit of waiting out your Rage cooldown.
Also don’t underestimate the Aghanim's Shard on the hero. It can be a great source of sustain for your whole team in a teamfight and many players still underestimate how much HP it can provide.
Truth be told, the hero still feels like he is one buff away from being relevant in the higher level brackets. However, in your average pubs he should work wonders — having a second life is an undeniable boon against teams with slightly worse target prioritisation.
For similar reasons we feel Bone Guard facet should also be the default one. It is very tough to deal with the Skeletons and more often than not they will zone out and sometimes even outright kill enemy supports. Naturally don’t go this facet versus heroes like Sand King, but in most games getting your Skellies to accelerate early game into a Radiance is an excellent play.
Skellies also pair nicely with the currently popular Lich. The latter is often mana-starved, especially in games where multiple players need Mangoes for sustain, but with the constant army of Skeletons spawning, dying and spawning again it becomes a lot less of an issue. It certainly doesn’t hurt that it makes for one of the most oppressive and powerful lanes.
Finally, while going late might not necessarily be the best idea for the hero, since he doesn’t scale as well as most Agility hard carries, it is not as bad as some players might assume. The late Aghanim’s upgrade on the hero can allow for some very potent hail mary plays, frequently securing a teamfight draw at the very least.
The carry meta shake up is certainly fun to watch: the resurgence of some heroes leads to a resurgence of other heroes in other roles, jump-starting and accelerating the meta-cycle. For a patch released back in July this is great — the game feels refreshed, even though we are definitely hoping for something major early next year.
For now, though, it is hard to complain and there is definitely quite a lot to explore further. What are your thoughts on the matter and do you have any other hidden gems for the current meta that you are willing to share?
Where is Spectre
Low mmr players that are not even Divine ranked, should not be allowed to comment
Low brain players that are not even Brain ranked, should not be allowed to comment
dont talk if you are not top 2k player
Where's our Kez review?
I am going to be honest with you: I am not qualified to talk about Kez. I've tried many, many times on my testing account that I use for some off-meta stuff and weird builds (roughly ~800 MMR below my main) and I still won 2/14 games. I think for the most part the hero is 80%+ execution and the rest is theoretical knowledge. There isn't a secret "build" or "tech" to make the hero work better, he is mostly about pressing buttons well and I am genuinely bad at it lately — the ping is rising in my country to 100+ and my age is also rising to 30+, which is certainly not helpful. The reaction speed isn't the problem per se, but some wrist and lower back pains are distracting))
Sorry but jugg bf and phase boots does not making any damage with ulti, his Q and ulti scale with ms, mjolnir will be always better
^ yeah and still most of immortal players are opting for "mjolnir" instead of BF.
I remember Kawaii u said it once that Maelstrom scales better than BF for heroes who can build it because BF is just much more gold and <Maelstrom> could make carry start farming sooner. Idk what made u change ur mind about it now.
just checking if I still got my star after not playing for so long :3
Personally I prefer Maelstrom into AS builds, with treads on Jugg, but there are some sustain issues and the farming speed isn't as high, still. Moreover, with a lot of zoo heroes being popular right now, having extra cleave is never bad.
There is also a question of sustain. With BF you get to use all of your skills whenever you want, essentially. Since Jugg isn't a really good hero to build falcon blade on, some mana issues do tend to creep up.
BF is also substantially cheaper than Mjollnir, while also giving you better stack clear. In a better coordinated game it can come into play a lot: when contesting potential enemy stacks you want to gtfo asap, unless you are forcing a fight.
Finally, the burst potential is higher with BF. I did a blog post a while back: https://www.dotabuff.com/blog/2024-05-14-understanding-attack-speed-and-dps
One of the points that I should have emphasized more is that while DPS for AS/AD is similar and you maximize by having AS=AD, it only starts equalizing after a time. Since Agh's mini-slash is a fixed 1-second duration and it is your "support-deletion" tool for a good while, you want to deal as much damage as possible in this 1 second and it is not long enough for AS=AD builds (Treads/Mjollnir) to equalize dps compared to AD-skewed builds (Phase+Battlefury).
Mana issues with Jugg later in the game with the Mael/Mjollnir/Aghs build are very real. Battlefury definitely helps alleviate that issue. I think though that you can be flexible with your choice. The maelstrom route may be far better against high armor opponents where the extra magic damage helps bypass the armor mitigation. Plus, you can't disregard the active component of Mjollnir. You should always take into consideration the opposing team and your current game performance when making your build path. Being closed-minded is why you see some Spectre/Lifestealer/Bloodseeker players with 24-30 minute Radiances.