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29 commentaires
w1ngs

    1st. ^3^

    "WC3"FuckGaben

      firstblood!

      doc joferlyn simp

        third is not for thee

        they should nerf iron talon tbh. even if you go 0-3 you can just buy a talon and go jungle for 5 mins and fight the 3-0 guy on equal footing, even more so on your favor because if you kill him you get a bigger gold reward then him killing you

        Merky Chumpis

          Sauce good read

          dead

            5th
            edit: as a offlane player myself, this blog post is spot on

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            الـزعـيـم

              6th

              N4M50

                7 th

                neko

                  8th rofl

                  pos 1 student

                    9th bruh

                    𝑺𝒌𝒚𝑵𝒊𝒈𝒉𝒕

                      10th :v go party 5 vs 5 :v

                      CCNC

                        11th can I be the coach!?
                        XD

                        Swap Commend (Il Separatio)

                          Nerf Warlocks's Fatal Bonds to a constant 25 sec. cooldown and nerf Mirana Aghanim's Scepter Starstorm Interval to 11 sec. to make it more balanced and tweak without even destroying the hero :P xd

                          樱花

                            13th!!!!
                            SELL THIS PLACE

                            George

                              Warlock is not that good, and Mirana is already dead.

                              Џонтра

                                At the time I chose PA for mid, mostly laughed at me or reported me...

                                Jukerlaw

                                  Offlane should change name to Second safe lane.

                                  Hexxus オジタク

                                    To answer the question: "The question remains though, why are play- and spacemakers now predominantly played in the offlane?"

                                    They've almost always been in the offlane, not just all of a sudden, here's why:

                                    In short, you want the guy thats going to be leaving lane to make plays/space to be in the lane that technically matters the least that way their lack of presence resulting in a lost tower doesnt effect your map control that much, while simultaneously making the farm safer for anyone to go to that lane and farm creeps under t2. The offlane t1 isnt that big of a deal, it doesnt effect your jungle farm like losing a t1 in safe lane does, it doesnt get you closer to rosh pit, and it doesnt help you control top rune.

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                                    guinness record on pma

                                      ez .

                                      dead inside

                                        holy cow, not the offlane please..

                                        Lifeline

                                          talon needs some nerf

                                          definitelynotShuriyee

                                            Nuuuu dont nerf talooonn xD its perfectly balanced

                                            Acabyre

                                              nice....

                                              Crustle

                                                I actually preferred the old offlane, before iron talon. You had to know the hiding spots in the jungle, and how to leech XP!

                                                Strygwyr

                                                  @Sorrowheezy that is true for the radiant offlane tower but the dire offlane tower is pretty important for rosh control

                                                  Kename_Fin

                                                    He need some milk!

                                                    And

                                                    Jakiro will return
                                                    *dramtic music!*

                                                    CHI LONG QUA

                                                      'Physical damage has always scaled better than magic damage, mostly because it is not reliant on a finite resource such as mana. It also isn’t particularly reliant on hitting or chaining your abilities properly'

                                                      These arguments seem like bullshit to me. Physical damage scales harder because you can buy attackspeed AND damage quite freely, whereas improving spells is limited to specific items that provide benefits which don't stack as hard as attack+damage.

                                                      enb

                                                        MUUUH SKILL CAP

                                                        mr peanut

                                                          Nerf Donald dazzle

                                                          Ankoi

                                                            очень хорошая статья