1) I think Drow is still really good, so is Troll. Not quite sure about other heroes yet.
2) Nothing really.
3) There are 3 Alpine Growlers. The one on northeast side, northwest and soutwest. After you kill the northeast one, go behind it and cut the trees. You will see a frozen river. Keep walking and you will find the note and 2 chests.
4) For the most part yeah, but I think Siltbreaker is much much harder than Rhyzik. Also Act 2 is much shorter. Act 1 went like this generally: a zone -> a boss at the end of it while act 2 is like a zone -> there is a boss again but it's a different zone so 10 zones feel like much less this time, even though Act 2 actually has 11 zones including Siltbreaker.
Treant is awfully strong, after doing several runs with treant I can't imagine doing silt act 2 run without it.
For starter, his leech seed doesn't require mana, so he's strong from the start without needing constant clarity purchase. (Just wait for cooldown, heck you can even heal by hitting boxes).
He can "globally" heal allies with his living armor (just cast it on your friend's portrait).
Great mek-arcane-greaves carrier; super durable, can take a few hits (means you're often in the middle of actions, unlike other int supports that needs to keep their distance). A tank and healer in 1 package.
And lastly his root is super useful. It pierces spell immunity, so you can interrupt most of channeling spells (like storegga avalanches, the robot's plasma fields, even siltbreaker's laser and minions summoning).
His ulti is icing on the cake. Sometimes you're the last man standing so you activate your ulti and start channeling ressurection with 7.5k HP.
All in all a great tank and healer, try it and you'll not disappointed.
guys if vs with last boss need good artifac or good damage ?
i have good team,, but still lose
15x lose with siltbreaker make me boring..
but.. still needed win this ACT II
the boss was reworked a day ago, the gush phase barely ever comes now, and overall the final boss became much easier
i would nominate gyro as a very good hero. especially against like the ameoba. he's really good at just clearing boss minions so you can just focus on the boss.
I've read one or two guides so far and found:
Zeus: Veil, Octarine, Ahgs, Refresher + artifact (the Bogduggs Lucky Femur / Ice Dragon Maw / Lifestone) equates to ridiculous damage and unlimited mana-pool. So the true glass cannon.
Sven: Vlads, HoT, Satanic + optional (Bloodthorn for Silt's healers but can use stun instead). Combine Sven with an Omni and I was able to go easily from before the tomb to slarks including the bosses with only two people (SF and Jaka abandoned).
Guys, am I missing something? I got an aghs on zeus because I've read many advocating for it and it didn't seem to do anything. It certainly didn't give me a nimbus like I figured it would since it didn't have any alternative function text added. Does it somehow buff his quad nimbus silt ult damage output?
@ItS_DaNnN
Too bad they've disabled the aghanim upgrade on zeus a few days ago. This is because a couple of case where people just nimbus-kill a couple bosses from a far with it. So now you "can't" buy agh on zeus anymore because it doesn't do anything except giving raw stats.
Nonetheless the hero itself is still great, just don't buy agh on him.
@J
Thanks! I feared something like this, but I couldn't find it stated anywhere that they had changed it. So what sort of build is best on him? I assume still veil octarine refresher, but after that should I be concerned with tankiness? Mobility? More damage i.e. ambient?
Well I just found a group who knows their shit and the absolute easiest way to win is with WD+Zeus+basically anyone else. Refresher on the important two, femurs if they have em, veil, ambient sorcery, octarines.
Walk up to siltbreaker, dodge the initial tailwhip, group on him, maledict, zeus double ult and spam spells. WD casts second maledict RIGHT before final pulse of first maledict. If you're damaging him right, he should be dead by the 4th pulse of the second maledict.
Oh, and pick all the zeus talents that will help with ult damage (static field buff, spell damage buff)
Aethers and dagons don't hurt either.
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1. Strong heroes? I think Dragon Knight, Leshrac and Omniknight are pretty good.
2. Any general tips? Played part 1 a lot of times and seems the general rules like dodging projectiles/nukes, having waveclear with mjollnirs or heroes like Zeus applies for part 2 as well, and help you get through faster.
3. Anyone know how to access the spot and get to the note marked in the image below?
4. Also, doesn't part 2 seem way easier than part 1? Even the final boss, I'd say Rhyzik>Siltbreaker.