Lucky Shot chance reduced from 20% to 17%
Mystic Flare damage increased from 600/1000/1400 to 700/1150/1600
Tempest Double duration increased from 16/18/20 to 16/20/24
Static Field damage increased from 4/6/8/10% to 5/7/9/11%
Who even balances this shit anymore? I refuse to believe whoever is balancing this game has even ever bloody well played it!! This is why I barely play! Ever since 7.19 its been a constant downhill slide in terms of balancing and game quality!
^ coming frm someone who claims 1k is harder than 3k. Sure knows a lot of balance of the game.
Can you at least be legend before you try and talk shit please thanks
^ can you at least hit archon with solo mmr pls and not being carried to ancient on party mmr before flaming those who dont get carried by good 5 stacks? Thanks XD
I am archon in solo mmr... and you wouldnt manage ancient even if you were capable of finding enough friends to play party ranked with so whatever child.
@parmaviolets
Can you at least quit talking shit and be legend in solo mmr please thanks
4 extra seconds on Arc ulti is ridiculous holy shit.
At some point in the game killing the Arc ulti takes way too much attention and resources so all you do is disable it as much as you can and wait it out. Now it’s going to be alive for FOUR EXTRA SECONDS. That’s an extra rax, a dead support, etc. Holy.
@parma, didnt you barely hit 2k in solo mmr? Thats still crusader.. archon starts from mid 2ks ma'm.
Pls post a screen shot of your mmrs beside your nick to prove me wrong otherwise. XD
whats wrong with pango nerf?
before -> u had 20% chance on each strike, if u use Q u do 4 strike
chance of doing silence or disarm -> 1 - (1 - 0.20)^4 = 0.59, so u have like 60% chance
after -> 1 - (1-0.17)^4 = 0.525 so u have like 53% chance
if they nerf it to 16% it will go to 50% chance on ur Q and thats not good, u like too have more than 50% chance on ur Q to disarm or silence, right?
so 17% is the best minimal chance u can have!
after this calculations i must say they have good balance team unlike some ppl trolling and laughing at numbers here :)
4 extra seconds on Arc ulti is ridiculous holy shit.At some point in the game killing the Arc ulti takes way too much attention and resources so all you do is disable it as much as you can and wait it out. Now it’s going to be alive for FOUR EXTRA SECONDS. That’s an extra rax, a dead support, etc. Holy.
and also extra time for enemy to kill it and get the bounty when he is farming? its not just a buff its a nerf too!
+ its a big nerf to me, now ppl trying to kill it more than before cause they have extra time for it and it makes u farm harder :)
This would benefit arc players like me :D
But im sure this will not be enough to bring arc back(hand of midas indirectly nerfs still hurts him)
Holy fuck I am going to start playing arc again and mars still free MMR for me :p also nice little buffs to TA and sniper.
s-s-sand king sama
https://gamepedia.cursecdn.com/dota2_gamepedia/e/ec/Skg_move_04.mp3
how are you feeling today senpai
https://gamepedia.cursecdn.com/dota2_gamepedia/1/1f/Skg_move_02.mp3
oooh i s-s-see you got a b-b-buff on your range
https://gamepedia.cursecdn.com/dota2_gamepedia/d/de/Skg_level_02.mp3
ooooh it's so b-b-big and strong now
https://gamepedia.cursecdn.com/dota2_gamepedia/5/50/Skg_move_20.mp3
c-c-can i touch it sand king sama uwu
https://gamepedia.cursecdn.com/dota2_gamepedia/3/32/Skg_cast_03.mp3
owwww sand king sama its very sharp
https://gamepedia.cursecdn.com/dota2_gamepedia/4/44/Skg_ability_caustic_04.mp3
oooooh what's happening sand king sama i'm scared
https://gamepedia.cursecdn.com/dota2_gamepedia/c/c1/Skg_move_17.mp3
w-w-what will you do senpai
https://gamepedia.cursecdn.com/dota2_gamepedia/9/91/Skg_attack_14.mp3
o-o-oh yea senpai punish me i've been such a bad boy and didn't play with you for months
https://gamepedia.cursecdn.com/dota2_gamepedia/9/9a/Skg_ability_sandstorm_01.mp3
ooooh wow y-y-yes hurt me daddy ....it hurts more than it usually does
https://gamepedia.cursecdn.com/dota2_gamepedia/1/1a/Skg_ability_epicenter_blink_03.mp3
w-w-what will you do senpai
https://gamepedia.cursecdn.com/dota2_gamepedia/d/d3/Skg_move_23.mp3
ooooh yeaaaaaaaaaaah finally daddy
https://gamepedia.cursecdn.com/dota2_gamepedia/1/10/Skg_ability_sandstorm_03.mp3
oh daddy you got sand in my mouth again
https://gamepedia.cursecdn.com/dota2_gamepedia/d/d6/Skg_kill_03.mp3
Wtf? No bloodseeker nerfs? I mean the hero was actually picked twice and won. I mean one was a total stomp so any hero would have probably won but the fact is he won. Out of control imo. Where are nerfs Icefraud?
Who even balances this shit anymore? I refuse to believe whoever is balancing this game has even ever bloody well played it!! This is why I barely play! Ever since 7.19 its been a constant downhill slide in terms of balancing and game quality!
You don't play it because you're shit at it.
hugs and kisses
No io touch two patch in row, icefrog is still unsure, but this time hes going to think twice before change relocate to channeling spell.
Thanks
is the current arc better than the one before midas nerf? i think these buffs arent that much considering the indirect nerf he got from midas
that arc buff is insane. rat doto will be back. midas nerf does not infect arc.
Pango got a good deserved nerf.
I love how poorly thought out some of the changes are.
What was the point of the static field change in 7.21? Is it meant to buff him or nerf him? If he wanted to buff him why not just make it so that it applies in a 1200 radius and also to anything affected by nimbus or his ulti. It was basically a completely uncalled for nerf since half his damage is actually caused by static field procs when he removed 10% of current enemy hp every 2-3 seconds. Now he's rebuffed it back to its old percentage which was part of the post 6.86 nerf but kept the retarded only works if they are damaged by it thing. Can't wait to see that removed in a year.
He buffed his speed from 295 to 300 and strength gain from 2.3 per level to 2.6. But then he went back cut the speed back to 295 last patch and has suffered two cuts to his strength gain recently so its now only 2.1 per level. Like wtf. His movespeed talent also went from +40 to only +30. Super easy to kill if anyone ever gets on top of him, and he's meant to be a core? Rofl.
He's been nerfing his chain lightning skill so it can't be used to get cs, but buffing his shitty little auto attack so he can try to get creeps from 380 range with one of the worst auto attack animations in the game, all the while getting wailed on by the enemy mid who is hitting him with a 600 range autoattack, or just running him down and killing him if they are a melee mid.
Zeus has gone from pub stomping 56% winrate next to spectre to falling just below 50% now. Also completely unpicked in Dreamleague, like completely. Not even pulled as a surprise pick like VC did with bloodseeker.
Don't worry though he now has an extra 6 int by the time he hits level 25. Totally going to fix things.
I think these blatant overbuffs to Storm Spirit are proof that the intended design of the game is to overbuff the ***k out of certain heroes every year, only to nerf them into useless for another 2-3 years after the big TI.
Look at this ridiculous string of buffs to Storm Spirit since 7.13:
7.21d
Increased base Intelligence attribute symbol.png intelligence and gain from 22 + 3.7 to 23 + 3.9.
Increased Static Remnant damage from 120/170/220/270 to 120/175/230/285.
Electric Vortex now pulls a fixed distance of 180/220/260/300 range, instead of pulling at a fixed speed of 100. [?]
7.21c
Electric Vortex no longer slows the caster's movement speed by 50% for 3 seconds on cast.
7.21b
Reduced Static Remnant mana cost from 100 on each level to 70/80/90/100.
Reduced Electric Vortex cooldown from 22/20/18/16 to 16 on each level.
7.21
Increased Intelligence attribute symbol.png intelligence gain from 3.2 to 3.7.
Reduced Electric Vortex mana cost from 85 on each level to 60/70/80/90.
Level 10 right talent: Replaced +20 attack damage bonus with +30 Overload damage bonus.
7.20e
Increased base attack damage from 24-34 to 26-36.
7.20c
Increased Intelligence attribute symbol.png intelligence gain from 3 to 3.2.
Increased Static Remnant damage from 120/160/200/240 to 120/170/220/270.
7.20b
Electric Vortex
Increased duration from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6.
Rescaled cooldown from 21/20/19/18 to 22/20/18/16.
Increased Overload attack speed slow from 50 to 80.
7.20
Increased Strength attribute symbol.png strength gain from 1.8 to 2.
Reduced base health regeneration from 1.5 to 0.
Reduced base mana regeneration from 0.9 to 0.
Level 10 left talent: Increased mana regen bonus from 1.75 to 3.
7.19c
Reduced Static Remnant damage from 140/180/220/260 to 120/160/200/240.
7.15
Reduced base Intelligence attribute symbol.png intelligence from 24 to 22.
Increased base attack damage from 22-32 to 24-34.
7.14
Level 15 left talent: Increased health bonus from 300 to 400.
7.13b
Increased base Strength attribute symbol.png strength from 19 to 21.
And this isn't even taking into account that due to all the buffs to Remnant, his sceptor is now a broken pick up, and Sange and Kaya (or even Yasha and Kaya), the ridiculous buffs to Bloodstone, or just the overall ridiculous increase in his ability to snowball.
Hell, all they really have to do is undo the nerf to his ultimate from 8% back to 7%, and he'd effectively be 2x stronger than before. And yet everyone on this forum still likes to call him a dead hero.
^ Problem with storm is the way they changed how mana regen is calculated. I saw a video somewhere which showed that a 6 slotted storm with conventional items in the current patches only has about 60-70% of the mana regen that he had prior to (7.07?) (whichever patch saw mana regen change from % increases to flat increases).
Whilst on paper it seems like he should be stronger than ever, the way mana regen was calculated nerfed him to th point of being a situational pick.
^^But Storm had plenty of time in the spot light as an OP hero prior to the % regen patch. 6.84 was when he was at his most fearsome, and his regen with all the buffs and new items is way higher.
@parma wheres the screenshot to prove you are indeed an archon in solo? Bet its not coming anytime soon cause it never exists ie you are not archon solo mmr but lower. Lol
Oh yeah I remember when storm was OP. Probably the third worst patch behind sniper/troll (6.83) and spectre/zeus (6.86) patches. It's absolutely no fun at all playing when no matter where you are on the map a storm can just appear and solo kill you. You just end up sticking together, getting completely outfarmed by the enemy, the storm still snowballs and you lose in the least fun way possible. It's either you do nothing but sit around or wait to lose or try to farm and end up spending half the game staring at the grey dead hero screen.
So bloodseeker is ok if he is ahead, but if you ever fall behind the hero is still very bad. He needs a buff to guarantee that he is more likely to win his lane than not, eg some sort of base damage or agility increase or just one of those 1 base armour changes, especially if you can't count on your allies to cause the other enemies to be low hp.
Veuillez vous connecter pour publier un commentaire.
http://www.dota2.com/patches/7.21d
General
Dire hard camp pull is now easier to do
-------------------
Items
Aeon Disk
Recipe cost reduced from 1250 to 1100
Guardian Greaves
Recipe cost increased from 1700 to 1800
Rod of Atos
Cooldown increased from 16 to 18
Cast range reduced from 1150 to 1100
Solar Crest
Target attack speed increase/reduction changed from 70 to 80
-------------------
Heroes
Arc Warden
Agility gain increased from 2.1 to 2.4
Tempest Double duration increased from 16/18/20 to 16/20/24
Axe
Strength gain increased from 3.2 to 3.4
Broodmother
Base damage increased by 3
Centaur Warrunner
Double Edge damage increased from 40/60/80/100% to 60/80/100/120%
Level 20 Talent increased from +50 Retaliate Damage to +70
Chen
Divine Favor duration reduced from 14 to 8/10/12/14
Dragon Knight
Elder Dragon Form slow increased from 30 to 40
Level 10 Talent increased from -20% Breath Fire Damage to -25%
Level 15 Talent increased from +300 Health to +350
Level 20 Talent increased from +150 Gold/Min to +180
Level 25 Talent increased from +1.75s Dragon Tail to +2s
Drow Ranger
Agility gain increased from 2.5 to 2.8
Base agility increased by 6 (base damage unchanged)
Earthshaker
Base armor increased by 2
Enchantress
Base strength increased by 1
Base intelligence increased from 17 to 19
Gyrocopter
Base damage increased by 3
Level 10 Talent increased from +200 Health to +250
Juggernaut
Omnislash cooldown increased from 130 to 140
Leshrac
Diabolic Edict damage reduced from 11/22/33/44 to 8/20/32/44
Lifestealer
Rage cooldown increased from 16 to 18
Lina
Agility increased from 16 + 1.5 to 23 + 1.8
Mars
Strength gain reduced from 3.6 to 3.2
Spear of Mars vision AoE reduced from 500 to 300
God's Rebuke manacost increased from 55/60/65/70 to 65/70/75/80
Level 20 Talent reduced from +1.5s Spears of Mars Stun to +1s
Naga Siren
Mirror Image illusion incoming damage reduced from 400% to 350%
Omniknight
Base armor increased by 1
Oracle
False Promise cooldown increased from 100/65/30 to 115/80/45
False Promise manacost increased from 100 to 100/150/200
False Promise cast range rescaled from 1000 to 700/850/1000
Pangolier
Lucky Shot can no longer apply both silence and disarm at the same time
Lucky Shot chance reduced from 20% to 17%
Rolling Thunder manacost increased from 100 to 100/150/200
Puck
Dream Coil no longer latches on Spell Immune units for non-scepter version (primarily affects new leashed status effect)
Level 10 Talent changed from +5 Armor to +125 Cast Range
Level 10 Talent changed from +10 Intelligence to +5 All Stats
Pudge
Flesh Heap regeneration increased from 3/6/9/12 to 5/8/11/14
Queen of Pain
Base armor increased by 1
Sand King
Sand Storm damage increased from 20/40/60/80 to 20/45/70/95
Burrowstrike cast range increased from 350/450/550/650 to 400/500/600/700
Shadow Shaman
Base intelligence reduced by 2
Silencer
Glaives of Wisdom damage increased from 25/40/55/70% to 25/45/65/85%
Skywrath Mage
Mystic Flare damage increased from 600/1000/1400 to 700/1150/1600
Sniper
Shrapnel replenish time reduced from 50 to 40
Take Aim active cooldown reduced from 15/12/9/6 to 9/8/7/6
Spirit Breaker
Charge of Darkness cooldown reduced from 12 to 11
Storm Spirit
Intelligence increased from 22 + 3.7 to 23 + 3.9
Static Remnant damage increased from 120/170/220/270 to 120/175/230/285
Electric Vortex pull distance increased from 140/180/220/260 to 180/220/260/300
Templar Assassin
Agility gain increased from 2.8 to 3.2
Meld debuff duration increased from 10 to 12
Ursa
Base armor reduced by 1
Venomancer
Poison Nova scepter damage increased from 60/85/110 to 75/100/125
Viper
Agility gain reduced from 2.8 to 2.5
Nethertoxin cooldown increased from 5 to 6
Windranger
Base strength increased by 1
Focus Fire attack speed changed from 425 to 450
Zeus
Intelligence increased from 20 + 3.1 to 21 + 3.3
Static Field damage increased from 4/6/8/10% to 5/7/9/11%